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Animation As a Form of Media

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Animation may be used to inform, educate, advertise and express emotions equally as live action can with the same techniques; for example the using colour, film language and sound. The NSPCC advert by Russell Brooke in the media is a useful one of precisely how animation could be more efficient than live action. There is no limit to how much a predicament or an action may be exaggerated but nevertheless remain to be convincing. Inside the advert if your real child was being thrown around it will be extremely controversial and although it really is what is happening in today's world it could be excessive for a lot of to view. The animated character is done in a way that portrays the kid in a way that is certain to get the content across. This situation shows how valuable a power tool animation really is, that it's not only a media form to entertain children. Additionally it is a fantastic vehicle to demonstrate that cartoon violence enables you to a positive end.

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On the other hand cartoon violence can be quite aggressive and graphic just like the 'Grand Theft Auto' game titles series and a few Manga features involve lots of violence and gore but made in a quite realistic way, not suitable for any young audience while cartoons adapted from Marvel comics for example 'Spiderman' and the 'X-Men' are primarily orientated around fighting but done in a less bloody way. The battle sequences involve a couple of kicks and punches and a superhuman power is used that will not normally inflict much gory, physical damage around the opponent, instead the loser stays with a scratch or two on the face which has a trickle of blood oozing using their mouth. The fights, realistic while they may be, are not overly graphic, otherwise they will need to be shown after the watershed, but they are descriptive enough to state the proceedings inside story. Most critical of most would be the fact good always triumphs over evil in these cartoons. This doesn't justify the fighting but neither can it encourage it. Fisticuffs in the live action feature is always more violent than fighting in cartoons because it involves real people who could get hurt whereas cartoon characters feel nothing, making the fighting seem less realistic when compared to a live action fight sequence.

The belief that animation is a media form directed mainly at children is just not necessarily true, in some situations this can be to the benefit of the producers. An illustration of this this is the recent 'DairyLea' commercials, created in a 3D Stop Motion technique it shows some talking cows encouraging children to consume their product, not only alone, but with mashed potato. The advert implies that 'DairyLea' might be when combined other foods and also the format is more memorable to children (the talking cows), hence they are more likely to ask their parents to buy them some. Yet another good example of animation targeted at children is the 'Green Cross Code' (stop, look and listen). This informative commercial shows hedgehogs crossing a road in a animated and musical way, encouraging children to accomplish because they do and they can be safe. This format was chosen so children will remember the way to safely cross the street as told by singing hedgehogs-which would not have been possible in real life through a live action format. The advert has an interesting, memorable substitute for mundane, forgettable, live action instructions.

Since animation is made popular by children, (for instance, the phenomenon from the 'Pokemon' series) there are a variety of ways producers can capitalise around the launch and success of the series. The producers see many different ways of making more income coming from a successful cartoon simply because they know that children will perform anything to get hold of components of merchandise, as an example the 'Pokemon' battle cards. Merchandise will not just visit handmade cards though; there's stationary, cutlery, bags, toys, clothing, books, posters and video gaming. It is primarily the side of animation that leads to adults distancing themselves from the genre mainly because that this cartoon series is blatantly directed at children and so this is enough to set them off watching. Formerly the animation format adopted a biased approach aimed solely at a younger audience. Back in the day animation it was fascinating concept, a drawing which was moving. Mainly because it would have been a break through people of any age took a concern.

The actual omnipresence with the format over time that folks believe it is entertaining up to a time their lives then just stop watching animation as they age, an essay they've kids of their very own the viewing process starts again. For the reason that of the misconception from the format as well as connection to youngsters that successful attempts are already made to break this mould. Since some adults be interested in animation specific titles and series' have already been targeted at a adult specific audience, for instance , the '2DTV' series, some 'Manga' titles, Comedy Central's 'South Park', 'The Simpsons', 'Futurama' and the Japanese 'Hen-Tai'. To conclude this point, John Serpentelli writes within an article, that "The eating habits study children and animation seems not difficult. To some child, anything may be possible as well as the same holds true for animation." The animation format can also be capable of inadvertently teach children regarding the artistic side of animation, as John Serpentelli says, "Since animation is definitely an form of art that will involve almost all other artistic representations and kids can directly encounter the skill world in the unfiltered manner."

A recently available comeback of 80's animation has shown resurgence in rise in popularity of classics for example 'The Clangers', 'Bagpuss' and 'The Magic Roundabout'. Adults who viewed these animations when they were younger play see these classics of their day, in addition to their children interact. Some adults are required to watch animated videos at work, on questions of safety. Being forced to watch, follow and understand irritatingly obvious and drab pieces of animation might be enough to place some adults off of the format, believing the genre will be as bad because video they'd to see. This too demonstrates animation can be as realistic and informative as live action, but much easier to understand, when however cartoons aimed at children, however unrealistic, sometimes will include a moral or advice at the conclusion of the episode, to help teach the newborn's watching what is right and what is wrong. For the reason that just for this is when children see their favourite cartoon character doing something or letting them know some thing they might be motivated to do as we say. This just signifies that if done correctly animations can be as entertaining because they are informative or educational to get a selection of audiences.

Within game titles the games character that this player controls is dropped at life by utilizing animation. The smoothness can be lifeless when it had not been animated therefore, the utilization of animation is vital. The incorporation of animation does not stop there as FMV's (Full Motion Videos) are also used to tell an account in just a gaming. This is a great illustration of how animation may make the impossible possible; giving inanimate objects and characters life.

Animation is really a priceless tool for every type of media in the event the impossible is needed to become possible. For example, there won't be any limits to action or comedy in an animated feature, and animation provides these extra effects within a live action feature, effects that would not possible to recreate safely or because of the limitations of a human actor. An example of such effects which can be employed in the flicks is incorporated in the film 'The Mask' starring Jim Carrey to allow for the face area from the mask wearer being very rubbery, distorted and incredibly flexible. Animation allows the actor's face being very pliable, allowing what to happen to it that aren't possible. The animation techniques incorporated within films are typically used in the effects areas. It's been true dating back to movies like 'Sinbad' where Ray Harryhausen's 3D stop motion monsters were revolutionary when they were young and showed the latest unchartered portion of the realm of film. As painstaking as the monsters would provide life marketing campaign results were astounding and intensely effective, adding the latest atmosphere and dynamic into a movie. Samples of the application of this system in films are: 'Robocop' along with the ED-209 machine along with the stone gargoyles in the film 'Ghostbusters' to mention but two of many. Using 3D stop motion in just a live action movie didn't get left out though in favour of the technologically advanced effects that computer graphics offered. Animation can have a unique manipulative effect on objects as it can turn normally innocent lifeless objects into dark sinister beings In comparison, animation can change toys into what children long for them being whenever they could become more active, as for example in Disney's 'Toy Story'. Again this is that portion of target market, based upon what age group will be targeted animation can be as dark or as cheerful if required.

In the world today it really is getting increasingly clear how popular and widespread animation is now. The creation of an animated feature or series is carried out in the almost identical process to what live action feature or series. For example, both formats require a good story, because this will hold the eye from the audience. The tale will be required to be storyboarded, equally as an active action feature is. Correct use of film language is essential both in formats whether to create an action, suspense or perhaps an emotional sequence. Characters can be extremely imperative that you both formats. The target audience have to like, relate with or perhaps in the 'bad guys' case, hate them. When the cast lack the attributes then a audience just won't care how are you affected towards the characters, won't feel mixed up in feature and lose interest. Since an active action feature casts real life and famous actors to draw in the audiences, animation is also benefiting from this element speculate the animated features involve computer generated characters, not real life actors it is just as essential to present that character a personality, to convince the audience that a computer generated character can have likewise influence on them as being a actual life star. This is the reason Disney features are increasingly using big-name Hollywood actors and actresses within the crooks to create believable and likable characters, along with the indisputable fact that recognizable voice talent generates bigger audiences in the same way live action films with well known stars attract bigger audiences. Among this is 'Toy Story' where actors for example Tom Hanks, who offers the voice for 'Woody', have already been associated with the feature and this consequently helps to make the genre popular as it will encourage the best way to to see the video whether they can recognize a voice or perhaps the film is a member of successful and famous actors.

There are lots of important similarities while creating a live-action feature and producing an animated feature. For example whether the character is animated or perhaps a real person, both of them must convincingly portray emotions, express mannerisms and still provide a powerful dialogue and realistic expressions. Plus the characters, aspects like film language are essential in the features to allow a scenario being suspenseful, emotional as well as to create a powerful action sequence. And also the visual aspect, the audio, too, needs to be able to convince viewers also to add atmosphere to a scene. They're common similarities between producing an animated feature and making a live action feature. For example there exists a much broader scope from what can be achieved in a animated feature on the live action movie, as live action tends to possess a realistic edge since actors are true people and props are real and so forth An animated feature might be realistic or unrealistic and the situations and characters will be in the hands with the animators. In live action however you'll find limits as to the human actors are capable of doing. Also there is no requirement for stuntmen or stunt doubles in the animated feature, and animated characters tend to be flexible than real world actors given that they don't question working hours making no wage demands! As technologies have shown there might be applications real actors soon as computer generated characters have become increasingly more realistic, one only must view recent animated features such as 'Final Fantasy: The Spirits Within'. However the media kinds of animation and live actions differ, the bottom line is best said by Professor Nina Martin, "The good reputation for animation is in tandem with live action film. You cannot comprehend the reputation live action narrative film without including animation".

Despite there being many comparisons between live action film and animation, essentially both of them are exactly the same, since"...the word cinema is rooted from the ability of the company's basic technology to present a few representational images (as well as perhaps sounds) that creates the illusion to move where naturally nothing is but nonetheless images flashing at a prescribed speed." An extract from 'The Cinema Book 2nd Edition'. This emphasises the truth that both live action and animated films are set up in the same ways though the only difference is the way in which they're expressed, live action as live action and animation like a primarily drawn medium but both forms incorporate multiple images to make a a feeling of movement inside piece. To break this down even further, animation may be explained by some critics as "Cinema at its purest" also from 'The Cinema Book 2nd Edition'. "Since animation creates movement high was never any 'real' motion with the pre-filmic stage".

As increasing numbers of people notice how animation may be used as well as what it may do, it's getting incorporated within live action films. By way of example technology-not only to recreate dangerous stunts without putting anyone's life in danger using the 'Green Screen' technique, lately seen it the therapy lamp office hit film 'Spiderman' the place that the character is viewed swinging high up from building to building, without actually needing to in real life. An alternative use of animation happens when something impossible for a human actor to accomplish is done via animation, for instance within the movie 'The Mask'.

It isn't just recently that movie crossovers are becoming popular. However they were also found in features including 'Mary Poppins', the place that the human actors were sharing a world with animated creatures that interacted collectively. Subsequently films like 'Who Framed Roger Rabbit', 'Space Jam' and 'Rocky and Bullwinkle' have each used this genre crossover successfully. The purest way of this system is 'direct on film', where animation is done on film reels, specifically one medium is done on another medium. An extract from 'The Cinema Book 2nd Edition' explains that, "Such animation makes the fullest technique medium mainly because it foregrounds the whole process of making, projecting, and finally perceiving movement where none ever existed."

The advancements in computer technology have enabled the animation format to travel one step further, creating frighteningly realistic films and movie effects. Paul Wells shows in a article from 'Art and Animation', "Live action and 'animation' are yet again converging in ways that produce one indistinguishable from your other, and servicing a brand new orthodoxy in 'realism' in lots of films like 'Jurassic Park' and 'Twister'." Because genre becomes ever more popular and more more popular as 'Disney' is a household name, just like Steven Spielberg is recognized for making great live action movies, Disney makes great animated features, and also Warner Brothers, Hanna-Barbera plus more recently Matt Groening. Being a tool, animation is becoming used more often because it gets to be more flexible as animation grows more technologically advanced and increasingly ground-breaking.

This type of example could be the usage of animation within video games which enables realistic visuals to be used inside a computer generated, fictional world. 'The Getaway' about the Ps2 shows how games have grown to be similar to interactive movies. The setting, London, is a location recreated in painstaking detail. Vehicles happen to be created to resemble them in real life and also the game uses real actors which have been created to look like their actual life counterparts. The actors were motion captured and scripts were recorded, the identical processes which an animated feature is produced. They were then utilized in the sport to help make the characters more convincing and believable. The overall game shows how animation could be pushed towards the technological limits, proving that animation is often as real or as unrealistic because it needs to be. The action offers this type of component of realism that this actors involved happen to be offered roles in popular tv shows, including the Joe Rice who plays the authorities officer in 'The Getaway' has now held it's place in 'EastEnders', showing how the live action and animation go over are getting to be widely used. Advancements in computer capability and its particular technology have enabled animation to get much more uses than any other time, but because Sean Wagstaff says from his Book 'Animation around the Web', "There's no question the art of 3D hasn't yet fully evolved, and in hands of far too many users, it is a science a lot more than an art form."

Last updated 958 days ago by vicepresident2