The Toon Boom clients are well recognised in professional animation circles since the creator of some of the best and most popular 2d animation applications currently available. Their Harmony product is used at illustrious brands like Walt disney world Studios (have you heard of them?) and Nickelodeon, along with countless independent freelancers and professionals worldwide.
However, these programs are notoriously expensive and with a learning curve that will tax a NASA employee (well, maybe not THAT hard), they are generally seen as "elite" tool, that's out of reach of most folk, especially young kids.
Exactly what can you do if you want a high quality animation software to your child that's accessible, inexpensive and quick to produce good results?
Well, Toon Boom has answered this by releasing their Flip Boom All Star program. It states provide high quality animation tools at a child's learning level and for less than the cost of your average game.
Does it do that? Let's find out on this review...
Main Top features of The Software
As a parent, the biggest issue you've got is when quickly your son or daughter should be able to make use of the software. After all, a high learning curve requiring extensive manuals and complex menus is really a surefire method to kill any creative spark and have the program getting dusty about the hard drive.
Thankfully, Toon Boom have inked a fantastic job of simplifying the interface and which makes it fun for children. All the buttons are image based and have little tool tips that appear whenever you hover a button on them.
The system is based on their top end software, but is more child-friendly and never cluttered at all. This is a great bonus as it makes it much simpler for the child to move to the more complex softwares later on when they wish as they will have a great grounding here.
Enter tools are fantastic and permit for varying line thickness, which may add an extra quality for the work., and allows your child to do traditional drawn animation, or focus on the surface of photos or any other images they've imported.
(Though it may be best to make use of a stylus and drawing tablet there's no need... a standard mouse is okay.)
There is also a chance to import sounds and music files to include straight to their cartoons in the program, allowing them to add in some talking characters or lip sync.
Exporting the work they do is real easy too, and they can perform it in a number of formats like Quicktime, Flash, and AVI, as well as direct uploads to Facebook and YouTube to share with friends.
Incapable of Have that Creative Feeling?
If they're creating a slow day, your youngster can use one of many templates that are included with the program, and demonstrate to them types of exactly what can be performed.
There's also a much-publicised Auto-Animate tool which basically takes a character you've created and adds various moves (translate, rotate, spin, twist, squash, etc.) that you simply designate. Simply click the button plus it will it.
Even though this is quite a neat tool to find out rapid results, those results can be very hard to control along with a little arbitrary. I can tell a child becoming bored your tool pretty quickly... a lot more fun to produce your personal stuff.
The largest negative I discovered with all the software is at cellular phone, as it requires a net connection so that you can register and open the application. It might be quicker to have a serial code, since some individuals don't will have a net connection in your own home when installing.
I'd also prefer to see even more templates coming with all the software as standard. It's always to good to possess a little library of ideas when starting a cartoon or animation project.
Last updated 297 days ago by peppapig54